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Animated Tilesets for All-Stars Resource Packs
This PR adds animated tilesets! I spent the day working on these, and it wasn't easy. This is primarily to help animate the All-Stars' grass tiles. You should be able to animate the other tilesets as well, but I haven't tested them. JSONs are provided in the assets for Conveyer Belts and Liquids. There's two ways to animate the tilesets. The first is by the traditional way as used by `AnimatedSprite2D`, and the other is by how Godot animates tilesets normally as seen with the conveyer belts and liquids. The last thing is that while doing this, I actually managed to fix the Resource Pack bug where reloading also reloads the blocks! It was surprisingly straightforward. I just edited the `BlockClass.gd` file to erase the cells when a block is hit or destroyed. Let me know if you have any suggestions for things I should change or fix.
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@@ -28,9 +28,10 @@ tile_map_data = PackedByteArray("AAD7////AAAAAAAAAAD8////AAABAAAAAAD9////AAABAAA
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tile_set = SubResource("TileSet_b50pv")
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script = ExtResource("2_j65d4")
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[node name="TilesetTextureSetter" type="Node" parent="." node_paths=PackedStringArray("tile_map")]
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[node name="TilesetTextureSetter" type="Node" parent="." node_paths=PackedStringArray("tile_map", "resource_setter")]
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script = ExtResource("3_qfs4k")
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tile_map = NodePath("..")
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resource_setter = NodePath("../ResourceSetter")
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metadata/_custom_type_script = "uid://73oviwf6bbys"
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[node name="ResourceSetter" type="Node" parent="." node_paths=PackedStringArray("node_to_affect", "property_node")]
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