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synced 2025-10-22 15:38:14 +00:00
fixed up some lost levels stuff
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@@ -29,6 +29,9 @@ func set_focus(enabled := false) -> void:
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i.focus_mode = 0 if enabled == false else 2
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func continue_to_next_level() -> void:
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if Global.world_num == 8 and Global.level_num == 4:
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go_to_menu()
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return
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Global.current_level.transition_to_next_level()
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Global.disco_level_continued.emit()
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close()
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