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synced 2025-10-23 16:00:54 +00:00
fixed up some lost levels stuff
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@@ -25,7 +25,9 @@ func _ready() -> void:
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func _process(_delta: float) -> void:
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if can_exit and Input.is_action_just_pressed("jump_0"):
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SaveManager.write_save()
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if seen or Global.current_campaign == "SMBANN" or Global.world_num > 8 or Global.current_game_mode != Global.GameMode.CAMPAIGN:
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if Global.current_campaign == "SMBANN":
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Global.open_disco_results()
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elif seen or Global.world_num > 8 or Global.current_game_mode != Global.GameMode.CAMPAIGN:
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Global.transition_to_scene("res://Scenes/Levels/TitleScreen.tscn")
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else:
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CreditsLevel.go_to_title_screen = false
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