mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-21 23:18:11 +00:00
New transition screen + no lives in modern hud for challenge mode
This commit is contained in:
@@ -1,9 +1,11 @@
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[gd_scene load_steps=7 format=3 uid="uid://ckpuxdilk5u0"]
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[gd_scene load_steps=9 format=3 uid="uid://ckpuxdilk5u0"]
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[ext_resource type="Script" uid="uid://vwe7y2scu8a1" path="res://Scripts/Parts/LevelTransition.gd" id="1_75ji3"]
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[ext_resource type="SpriteFrames" uid="uid://df4enjjl84mji" path="res://Resources/SpriteFrames/Player/Mario/Small.tres" id="3_y8ytj"]
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[ext_resource type="Texture2D" uid="uid://de6otencrflfo" path="res://Assets/Sprites/UI/RedCoins.png" id="5_ehrek"]
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[ext_resource type="Script" uid="uid://b08qfwj5jk6g1" path="res://Scripts/Parts/PlayerSprite.gd" id="5_jsg51"]
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[ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="5_mcaat"]
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[ext_resource type="Script" uid="uid://364rywt44hy6" path="res://Scripts/Classes/UI/PackSprite.gd" id="6_abjth"]
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[ext_resource type="Script" uid="uid://co6tjg3w6qpd8" path="res://Scripts/Parts/LabelFontChanger.gd" id="8_ehrek"]
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[ext_resource type="Script" uid="uid://dt2p68xl462v2" path="res://Scripts/Parts/TextShadowColourChanger.gd" id="10_abjth"]
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@@ -122,6 +124,100 @@ resource_setter = NodePath("ResourceSetterNew")
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script = ExtResource("5_mcaat")
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metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
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[node name="ChallengeScore" type="Label" parent="BG/Control"]
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unique_name_in_owner = true
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visible = false
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layout_mode = 0
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offset_left = -44.0
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offset_top = -11.0
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offset_right = 156.0
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offset_bottom = 5.0
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text = "CHALLENGE_DIALOGUE_SCORE"
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uppercase = true
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[node name="ChallengeScoreText" type="Label" parent="BG/Control"]
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unique_name_in_owner = true
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visible = false
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layout_mode = 0
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offset_left = -8.0
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offset_top = -11.0
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offset_right = 56.0
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offset_bottom = 12.0
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text = "0"
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horizontal_alignment = 2
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[node name="Target" type="Label" parent="BG/Control/ChallengeScoreText"]
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layout_mode = 1
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anchors_preset = -1
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anchor_left = 1.0
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anchor_right = 1.0
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offset_left = -8.0
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offset_right = 8.0
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offset_bottom = 23.0
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theme_override_colors/font_color = Color(0.462745, 0.52549, 1, 1)
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text = "/00000"
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horizontal_alignment = 2
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[node name="ChallengeCoins2" type="Label" parent="BG/Control"]
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unique_name_in_owner = true
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visible = false
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layout_mode = 0
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offset_left = -44.0
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offset_top = -27.0
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offset_right = 156.0
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offset_bottom = -11.0
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text = "CHALLENGE_DIALOGUE_COINS"
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uppercase = true
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[node name="ChallengeCoins" type="Node2D" parent="BG/Control"]
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unique_name_in_owner = true
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visible = false
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position = Vector2(20, -55)
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[node name="1" type="Sprite2D" parent="BG/Control/ChallengeCoins"]
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position = Vector2(-5, 36)
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texture = ExtResource("5_ehrek")
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hframes = 2
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region_rect = Rect2(8, 0, 8, 8)
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script = ExtResource("6_abjth")
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metadata/_custom_type_script = "uid://364rywt44hy6"
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[node name="2" type="Sprite2D" parent="BG/Control/ChallengeCoins"]
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position = Vector2(3, 36)
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texture = ExtResource("5_ehrek")
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hframes = 2
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frame = 1
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region_rect = Rect2(8, 0, 8, 8)
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script = ExtResource("6_abjth")
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metadata/_custom_type_script = "uid://364rywt44hy6"
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[node name="3" type="Sprite2D" parent="BG/Control/ChallengeCoins"]
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position = Vector2(11, 36)
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texture = ExtResource("5_ehrek")
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hframes = 2
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frame = 1
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region_rect = Rect2(8, 0, 8, 8)
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script = ExtResource("6_abjth")
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metadata/_custom_type_script = "uid://364rywt44hy6"
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[node name="4" type="Sprite2D" parent="BG/Control/ChallengeCoins"]
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position = Vector2(19, 36)
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texture = ExtResource("5_ehrek")
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hframes = 2
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frame = 1
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region_rect = Rect2(8, 0, 8, 8)
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script = ExtResource("6_abjth")
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metadata/_custom_type_script = "uid://364rywt44hy6"
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[node name="5" type="Sprite2D" parent="BG/Control/ChallengeCoins"]
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position = Vector2(27, 36)
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texture = ExtResource("5_ehrek")
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hframes = 2
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frame = 1
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region_rect = Rect2(8, 0, 8, 8)
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script = ExtResource("6_abjth")
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metadata/_custom_type_script = "uid://364rywt44hy6"
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[node name="Timer" type="Timer" parent="."]
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wait_time = 3.0
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one_shot = true
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@@ -42,6 +42,8 @@ func handle_main_hud() -> void:
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update_character_info()
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%CharacterIcon.get_node("Shadow").texture = %CharacterIcon.texture
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%ModernLifeCount.text = "*" + (str(Global.lives).pad_zeros(2) if Settings.file.difficulty.inf_lives == 0 else "∞")
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%CharacterIcon.visible = Global.current_game_mode != Global.GameMode.BOO_RACE
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%ModernLifeCount.visible = Global.current_game_mode != Global.GameMode.BOO_RACE
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var world_num := str(Global.world_num)
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if int(world_num) >= 10:
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world_num = ["A", "B", "C", "D"][int(world_num) % 10]
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@@ -95,6 +97,8 @@ func handle_challenge_mode_hud() -> void:
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$ModernHUD/TopLeft/RedCoins.show()
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$ModernHUD/TopLeft/CoinCount.hide()
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$Main/CoinCount.hide()
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%ModernLifeCount.hide()
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%CharacterIcon.hide()
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var red_coins_collected = ChallengeModeHandler.current_run_red_coins_collected
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var idx := 0
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if Global.world_num > 8:
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@@ -85,6 +85,8 @@ func _ready() -> void:
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$BG/Control/LivesCount.text = "* " + (str(Global.lives).lpad(2, " "))
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else:
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$BG/Control/LivesCount.text = "* ♕"
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if Global.current_game_mode == Global.GameMode.CHALLENGE:
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handle_challenge_mode_transition()
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if Global.current_game_mode == Global.GameMode.CUSTOM_LEVEL:
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$BG/Control/World.hide()
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$BG/Control/WorldNum.hide()
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@@ -92,9 +94,29 @@ func _ready() -> void:
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%CustomLevelName.show()
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%CustomLevelAuthor.text = "By " + LevelEditor.level_author
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%CustomLevelName.text = LevelEditor.level_name
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await get_tree().create_timer(0.1, false).timeout
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can_transition = true
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func handle_challenge_mode_transition() -> void:
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$BG/Control/LivesCount.hide()
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$BG/Control/Sprite.hide()
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%ChallengeScore.show()
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%ChallengeScoreText.show()
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%ChallengeScoreText/Target.show()
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%ChallengeCoins2.show()
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%ChallengeCoins.show()
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%ChallengeScoreText.text = str(Global.score)
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var idx = 0
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for i in %ChallengeCoins.get_children():
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if ChallengeModeHandler.is_coin_collected(idx, ChallengeModeHandler.red_coins_collected[Global.world_num - 1][Global.level_num - 1]):
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i.frame = 1
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else:
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i.frame = 0
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idx += 1
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%ChallengeScoreText/Target.text = "/ " + str(ChallengeModeHandler.CHALLENGE_TARGETS[Global.current_campaign][Global.world_num - 1][Global.level_num - 1])
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func transition() -> void:
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Global.can_time_tick = true
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if PIPE_CUTSCENE_LEVELS[Global.current_campaign].has([Global.world_num, Global.level_num]) and not PipeCutscene.seen_cutscene and Global.current_game_mode != Global.GameMode.MARATHON_PRACTICE and Global.current_game_mode !=Global.GameMode.BOO_RACE:
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