fixed up pipe hitboxes on smaller characters + piranha plant rotation

This commit is contained in:
JHDev2006
2025-10-01 16:16:06 +01:00
parent 8fbfbd84bf
commit 88fc0f8075
5 changed files with 49 additions and 59 deletions

View File

@@ -184,9 +184,14 @@ _data = {
[sub_resource type="GDScript" id="GDScript_ofvpu"]
script/source = "extends Node
@onready var starting_position: Vector2 = owner.global_position
func _process(_delta: float) -> void:
const OFFSETS = [Vector2.ZERO, Vector2.ZERO, Vector2(-16, 0), Vector2(16, 0)]
if Global.level_editor != null:
owner.global_rotation_degrees = [0, 180, 90, -90][owner.pipe_direction]
owner.global_rotation_degrees = [0, 180, 90, -90][owner.plant_direction]
var offset = OFFSETS[owner.plant_direction]
owner.global_position = starting_position + offset
"
[node name="PirannhaPlant" type="CharacterBody2D" node_paths=PackedStringArray("on_screen_enabler", "score_note_adder") groups=["Enemies"]]
@@ -290,7 +295,7 @@ metadata/_custom_type_script = "uid://ba18grqjixded"
[node name="EditorPropertyExposer" type="Node" parent="."]
script = ExtResource("12_ofvpu")
properties = Array[String](["pipe_direction"])
properties = Array[String](["plant_direction"])
metadata/_custom_type_script = "uid://ctfbuoxtnnl0q"
[node name="Node" type="Node" parent="."]