mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-21 23:18:11 +00:00
fixed up pipe hitboxes on smaller characters + piranha plant rotation
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@@ -184,9 +184,14 @@ _data = {
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[sub_resource type="GDScript" id="GDScript_ofvpu"]
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script/source = "extends Node
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@onready var starting_position: Vector2 = owner.global_position
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func _process(_delta: float) -> void:
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const OFFSETS = [Vector2.ZERO, Vector2.ZERO, Vector2(-16, 0), Vector2(16, 0)]
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if Global.level_editor != null:
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owner.global_rotation_degrees = [0, 180, 90, -90][owner.pipe_direction]
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owner.global_rotation_degrees = [0, 180, 90, -90][owner.plant_direction]
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var offset = OFFSETS[owner.plant_direction]
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owner.global_position = starting_position + offset
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"
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[node name="PirannhaPlant" type="CharacterBody2D" node_paths=PackedStringArray("on_screen_enabler", "score_note_adder") groups=["Enemies"]]
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@@ -290,7 +295,7 @@ metadata/_custom_type_script = "uid://ba18grqjixded"
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[node name="EditorPropertyExposer" type="Node" parent="."]
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script = ExtResource("12_ofvpu")
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properties = Array[String](["pipe_direction"])
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properties = Array[String](["plant_direction"])
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metadata/_custom_type_script = "uid://ctfbuoxtnnl0q"
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[node name="Node" type="Node" parent="."]
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@@ -292,11 +292,11 @@ _data = {
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_nbkfn"]
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resource_local_to_scene = true
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size = Vector2(9, 14)
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size = Vector2(9.2, 14)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_d20nf"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_vijl6"]
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resource_local_to_scene = true
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size = Vector2(9, 29.5)
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size = Vector2(9.2, 29.5)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_f6bau"]
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resource_local_to_scene = true
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@@ -498,7 +498,6 @@ collision_mask = 3
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collision_priority = 10000000.0
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slide_on_ceiling = false
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floor_constant_speed = true
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floor_max_angle = 0.872665
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floor_snap_length = 4.0
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platform_on_leave = 2
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script = ExtResource("1_f6bau")
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@@ -668,7 +667,6 @@ editor_draw_limits = true
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editor_draw_drag_margin = true
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[node name="Hitbox" type="Area2D" parent="."]
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visible = false
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position = Vector2(0, -10)
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collision_mask = 5
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@@ -681,7 +679,7 @@ offset = Vector2(0, -10)
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[node name="BigShape" type="CollisionShape2D" parent="Hitbox" groups=["BigCollisions"]]
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position = Vector2(0, -4.75)
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shape = SubResource("RectangleShape2D_d20nf")
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shape = SubResource("RectangleShape2D_vijl6")
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disabled = true
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debug_color = Color(1, 0, 0, 0.419608)
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script = ExtResource("21_jl70t")
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