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Miscellaneous Bugfixes From My Multiplayer Branch
This is just a bunch of bugfixes I did while I was working on the Multiplayer Support PR. I know I should've kept them separate, but then I'd also be dealing with said bugs. So this PR adds most of the bugfixes I did while working on Multiplayer. - De-globalized Pipe SFX from Pipe Cutscene (helps with lowering audio) - De-globalized 1-up SFX for Players - Removed an error log spam with the `ResourceSetter`s (involving connecting already connected signals) - Made sure to insert "BaseAssets" folder into the FIRST slot in the Resource Packs array. - Replaced `"BaseAssets"` for the above fix with `Godot.ROM_PACK_NAME` - Removed unused `"character"` setting from `SettingsManager` - Reset P-Switch timer when `Global.reset_values()` is called. Fixes bug when pressing a P-Switch and immediately restarting the level. - Added Skid SFX to `AudioManager` - Added slightly longer delay for when pausing with a controller (it can easily unpause before you press the button again) - Null check if LevelBG is in the level or not (for added for test levels)
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@@ -5,6 +5,7 @@ const DEFAULT_SFX_LIBRARY := {
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"big_jump": ("res://Assets/Audio/SFX/BigJump.wav"),
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"coin": ("res://Assets/Audio/SFX/Coin.wav"),
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"bump": ("res://Assets/Audio/SFX/Bump.wav"),
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"skid": ("res://Assets/Audio/SFX/Skid.wav"),
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"pipe": ("res://Assets/Audio/SFX/Pipe.wav"),
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"damage": ("res://Assets/Audio/SFX/Damage.wav"),
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"power_up": ("res://Assets/Audio/SFX/Powerup.wav"),
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