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Properly implement the Hammer item (#599)
* Properly implement the Hammer item * Update Boo.gd * Update LongFirebar.tscn
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@@ -1,5 +1,5 @@
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extends Area2D
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func area_entered(area: Area2D) -> void:
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if area.owner is Player and area.owner.state_machine.state.name != "Dead":
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if area.owner is Player and area.name != "HammerHitbox" and area.owner.state_machine.state.name != "Dead":
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area.owner.die(true)
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