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Properly implement the Hammer item (#599)
* Properly implement the Hammer item * Update Boo.gd * Update LongFirebar.tscn
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@@ -330,6 +330,7 @@ func _process(delta: float) -> void:
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if is_invincible:
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DiscoLevel.combo_meter = 100
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%Hammer.visible = has_hammer
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%HammerHitbox.collision_layer = has_hammer
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func apply_gravity(delta: float) -> void:
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if in_water or flight_meter > 0:
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@@ -893,9 +894,6 @@ func hammer_get() -> void:
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$HammerTimer.start()
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AudioManager.set_music_override(AudioManager.MUSIC_OVERRIDES.HAMMER, 0, false)
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func on_hammer_area_entered(area: Area2D) -> void:
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pass
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func wing_get() -> void:
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AudioManager.set_music_override(AudioManager.MUSIC_OVERRIDES.WING, 0, false, false)
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flight_meter = 10
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