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Properly implement the Hammer item (#599)
* Properly implement the Hammer item * Update Boo.gd * Update LongFirebar.tscn
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@@ -53,3 +53,8 @@ func flag_die() -> void:
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func die() -> void:
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killed.emit()
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queue_free()
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func die_from_hammer() -> void:
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AudioManager.play_sfx("hammer_hit", global_position)
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killed.emit()
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queue_free()
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