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Properly implement the Hammer item (#599)
* Properly implement the Hammer item * Update Boo.gd * Update LongFirebar.tscn
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@@ -11,7 +11,7 @@ func _physics_process(delta: float) -> void:
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i.get_node("Sprite").scale.x = sign(get_tree().get_first_node_in_group("Players").global_position.x + 1 - i.global_position.x)
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func on_area_entered(area: Area2D) -> void:
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if area.owner is Player:
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if area.owner is Player and area.name != "HammerHitbox":
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area.owner.damage()
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func flag_die() -> void:
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