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Properly implement the Hammer item (#599)
* Properly implement the Hammer item * Update Boo.gd * Update LongFirebar.tscn
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@@ -33,7 +33,7 @@ func handle_movement(delta: float) -> void:
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func on_area_entered(area: Area2D) -> void:
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if area.owner is Player:
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if area.owner.is_invincible:
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if area.owner.is_invincible or area.name == "HammerHitbox":
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die()
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else:
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area.owner.damage()
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