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Properly implement the Hammer item (#599)
* Properly implement the Hammer item * Update Boo.gd * Update LongFirebar.tscn
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@@ -168,6 +168,8 @@ rect = Rect2(-128, -128, 256, 256)
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[connection signal="killed" from="." to="GibSpawner" method="summon_gib"]
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[connection signal="area_entered" from="Hitbox" to="." method="on_area_entered"]
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[connection signal="hammer_player_hit" from="EnemyPlayerDetection" to="." method="die_from_hammer"]
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[connection signal="hammer_player_hit" from="EnemyPlayerDetection" to="ScoreNoteSpawner" method="spawn_note" binds= [200]]
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[connection signal="invincible_player_hit" from="EnemyPlayerDetection" to="." method="die_from_object"]
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[connection signal="invincible_player_hit" from="EnemyPlayerDetection" to="ScoreNoteSpawner" method="spawn_note" binds= [200]]
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[connection signal="player_hit" from="EnemyPlayerDetection" to="." method="on_player_hit"]
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