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Properly implement the Hammer item (#599)
* Properly implement the Hammer item * Update Boo.gd * Update LongFirebar.tscn
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@@ -399,12 +399,13 @@ metadata/_custom_type_script = "uid://cmg61722ktg2m"
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[connection signal="killed" from="." to="GibSpawner" method="summon_gib"]
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[connection signal="player_stomped_on" from="Sprite/StompHitbox/EnemyPlayerDetection" to="." method="on_player_stomped_on"]
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[connection signal="hammer_player_hit" from="Sprite/EntityHitbox/EnemyPlayerDetection" to="." method="die_from_hammer"]
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[connection signal="invincible_player_hit" from="Sprite/EntityHitbox/EnemyPlayerDetection" to="." method="die_from_object"]
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[connection signal="player_hit" from="Sprite/EntityHitbox/EnemyPlayerDetection" to="." method="damage_player"]
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[connection signal="gib_about_to_spawn" from="GibSpawner" to="Sprite/Wrench" method="hide"]
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[connection signal="gib_about_to_spawn" from="GibSpawner" to="Sprite" method="set_flip_v" binds= [true]]
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[connection signal="gib_about_to_spawn" from="GibSpawner" to="Sprite" method="play" binds= ["Dead"]]
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[connection signal="gib_about_to_spawn" from="GibSpawner" to="Sprite" method="set_offset" binds= [Vector2(0, -8)]]
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[connection signal="gib_about_to_spawn" from="GibSpawner" to="Sprite" method="set_flip_v" binds= [true]]
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[connection signal="fireball_hit" from="FireballDetection" to="." method="die_from_object"]
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[connection signal="fireball_hit" from="FireballDetection" to="ScoreNoteSpawner" method="spawn_note" binds= [500]]
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[connection signal="moving_shell_entered" from="ShellDetection" to="." method="die_from_object"]
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