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Properly implement the Hammer item (#599)
* Properly implement the Hammer item * Update Boo.gd * Update LongFirebar.tscn
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@@ -17,3 +17,5 @@ points = PackedVector2Array(0, 0, -96, 0)
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width = 1.0
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texture = ExtResource("3_kfyly")
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texture_mode = 1
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[connection signal="block_bounced" from="BlockBouncingDetection" to="." method="block_bounced" unbinds=1]
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