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Properly implement the Hammer item (#599)
* Properly implement the Hammer item * Update Boo.gd * Update LongFirebar.tscn
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@@ -403,8 +403,8 @@ hitbox = NodePath("../SpriteScaleJoint/Sprite/Hitbox")
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metadata/_custom_type_script = "uid://ba18grqjixded"
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[connection signal="killed" from="." to="GibSpawner" method="summon_gib"]
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[connection signal="killed" from="." to="ScoreNoteSpawner" method="spawn_note" binds= [5000]]
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[connection signal="killed" from="." to="." method="show_smoke" unbinds=1]
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[connection signal="killed" from="." to="ScoreNoteSpawner" method="spawn_note" binds= [5000]]
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[connection signal="area_entered" from="SpriteScaleJoint/Sprite/Hitbox" to="." method="on_area_entered"]
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[connection signal="timeout" from="JumpTimer" to="." method="jump"]
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[connection signal="timeout" from="HammerTime" to="." method="throw_hammers"]
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@@ -414,6 +414,7 @@ metadata/_custom_type_script = "uid://ba18grqjixded"
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[connection signal="attached" from="TrackJoint" to="MoveAnimation" method="play" binds= ["RESET"]]
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[connection signal="moving_shell_entered" from="ShellDetection" to="ShellDetection" method="destroy_shell"]
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[connection signal="moving_shell_entered" from="ShellDetection" to="." method="fireball_hit" unbinds=1]
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[connection signal="hammer_player_hit" from="EnemyPlayerDetection" to="." method="die_from_hammer"]
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[connection signal="invincible_player_hit" from="EnemyPlayerDetection" to="." method="die_from_object"]
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[connection signal="player_hit" from="EnemyPlayerDetection" to="." method="damage_player"]
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[connection signal="player_stomped_on" from="EnemyPlayerDetection" to="." method="damage_player"]
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