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Properly implement the Hammer item (#599)
* Properly implement the Hammer item * Update Boo.gd * Update LongFirebar.tscn
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Assets/Audio/SFX/HammerPoint.wav.import
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Assets/Audio/SFX/HammerPoint.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://clpebkune16oc"
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path="res://.godot/imported/HammerPoint.wav-d08385bab6f27e27d308496f733770b5.sample"
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[deps]
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source_file="res://Assets/Audio/SFX/HammerPoint.wav"
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dest_files=["res://.godot/imported/HammerPoint.wav-d08385bab6f27e27d308496f733770b5.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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