you can now have as MANY checkpoints as you want, in as many rooms as you want!

This commit is contained in:
JHDev2006
2025-09-25 09:29:00 +01:00
parent d058425c13
commit 8126439a81
8 changed files with 21 additions and 12 deletions

View File

@@ -263,7 +263,7 @@ func activate_p_switch() -> void:
func reset_values() -> void:
PlayerGhost.idx = 0
Checkpoint.passed = false
Checkpoint.passed_checkpoints.clear()
Checkpoint.sublevel_id = 0
Door.unlocked_doors = []
Checkpoint.unlocked_doors = []