you can now have as MANY checkpoints as you want, in as many rooms as you want!

This commit is contained in:
JHDev2006
2025-09-25 09:29:00 +01:00
parent d058425c13
commit 8126439a81
8 changed files with 21 additions and 12 deletions

View File

@@ -159,7 +159,7 @@ func transition_to_next_level() -> void:
first_load = true
SaveManager.write_save()
Global.transition_to_scene("res://Scenes/Levels/LevelTransition.tscn")
Checkpoint.passed = false
Checkpoint.passed_checkpoints.clear()
func reload_level() -> void:
LevelTransition.level_to_transition_to = Level.start_level_path