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improvements
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@@ -27,6 +27,8 @@ func _ready() -> void:
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AudioManager.stop_all_music()
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Global.second_quest = false
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%LevelList.open(true)
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for i in 5:
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NewLevelBuilder.sub_levels[i] = null
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await get_tree().process_frame
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if last_played_container != null:
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print(saved_search_values)
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