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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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Adjusted previous update and added Ach
- Adjusted previous update to use Godot Editor Metadata - Applied Resource Pack changes to Ach Unlock Popup (I assume) and Container - Applied Resource Pack changes to Character Select Spotlight - Applied Resource Pack changes to Level Containers (Icon, Difficulty Stars, and Campaign)
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@@ -3,13 +3,6 @@ extends Control
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signal cancelled
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var is_active := false
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func _ready() -> void:
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update()
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Global.level_theme_changed.connect(update)
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func update() -> void:
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$AudioStreamPlayer.stream = $ResourceGetter.get_resource($AudioStreamPlayer.stream)
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func _physics_process(delta: float) -> void:
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modulate.a = lerpf(modulate.a, int(is_active), delta * 15)
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if Input.is_action_just_released("ui_back") and is_active:
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