Adjusted previous update and added Ach

- Adjusted previous update to use Godot Editor Metadata
- Applied Resource Pack changes to Ach Unlock Popup (I assume) and Container
- Applied Resource Pack changes to Character Select Spotlight
- Applied Resource Pack changes to Level Containers (Icon, Difficulty Stars, and Campaign)
This commit is contained in:
KirbyKidJ
2025-09-15 20:44:30 -07:00
parent 19c113ea57
commit 7fdbdbf826
8 changed files with 47 additions and 15 deletions

View File

@@ -3,13 +3,6 @@ extends Control
signal cancelled
var is_active := false
func _ready() -> void:
update()
Global.level_theme_changed.connect(update)
func update() -> void:
$AudioStreamPlayer.stream = $ResourceGetter.get_resource($AudioStreamPlayer.stream)
func _physics_process(delta: float) -> void:
modulate.a = lerpf(modulate.a, int(is_active), delta * 15)
if Input.is_action_just_released("ui_back") and is_active: