Adjusted previous update and added Ach

- Adjusted previous update to use Godot Editor Metadata
- Applied Resource Pack changes to Ach Unlock Popup (I assume) and Container
- Applied Resource Pack changes to Character Select Spotlight
- Applied Resource Pack changes to Level Containers (Icon, Difficulty Stars, and Campaign)
This commit is contained in:
KirbyKidJ
2025-09-15 20:44:30 -07:00
parent 19c113ea57
commit 7fdbdbf826
8 changed files with 47 additions and 15 deletions

View File

@@ -1,7 +1,8 @@
[gd_scene load_steps=7 format=3 uid="uid://b75f3fd7xjeya"]
[gd_scene load_steps=8 format=3 uid="uid://b75f3fd7xjeya"]
[ext_resource type="Script" uid="uid://fwgm5xy4jvwf" path="res://Scripts/UI/QuitDialog.gd" id="1_w3irg"]
[ext_resource type="AudioStream" uid="uid://drs3md0tuek2w" path="res://Assets/Audio/SFX/Beep.wav" id="2_yapnp"]
[ext_resource type="Script" uid="uid://dmtw1jesw1vl7" path="res://Scripts/Classes/Components/PackStreamPlayer.gd" id="3_fbj8r"]
[ext_resource type="Script" uid="uid://bsp584niccobr" path="res://Scripts/Classes/Components/ResourceGetter.gd" id="3_kfsue"]
[sub_resource type="Animation" id="Animation_yapnp"]
@@ -106,6 +107,8 @@ libraries = {
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_yapnp")
script = ExtResource("3_fbj8r")
metadata/_custom_type_script = "uid://dmtw1jesw1vl7"
[node name="ResourceGetter" type="Node" parent="."]
script = ExtResource("3_kfsue")