fixed a weird bug, to do with minus world

This commit is contained in:
JHDev2006
2025-10-08 15:35:44 +01:00
parent 5cc8718941
commit 7edfccbd76
8 changed files with 252 additions and 1167 deletions

View File

@@ -240,7 +240,7 @@ func new_game_selected() -> void:
func continue_game() -> void:
SaveManager.apply_save(SaveManager.load_save(Global.current_campaign))
Global.current_game_mode = Global.GameMode.CAMPAIGN
if Global.game_beaten:
if Global.game_beaten or Global.debug_mode:
$CanvasLayer/StoryMode/ContinueBeatenGame/WorldSelect.open()
else:
$CanvasLayer/StoryMode/ContinueUnbeatenGame/CharacterSelect.open()