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fixed a weird bug, to do with minus world
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@@ -240,7 +240,7 @@ func new_game_selected() -> void:
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func continue_game() -> void:
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SaveManager.apply_save(SaveManager.load_save(Global.current_campaign))
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Global.current_game_mode = Global.GameMode.CAMPAIGN
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if Global.game_beaten:
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if Global.game_beaten or Global.debug_mode:
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$CanvasLayer/StoryMode/ContinueBeatenGame/WorldSelect.open()
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else:
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$CanvasLayer/StoryMode/ContinueUnbeatenGame/CharacterSelect.open()
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