unlocked doors now get saved between checkpoints, correctly,

This commit is contained in:
JHDev2006
2025-09-22 11:21:30 +01:00
parent 11a11b3604
commit 795f9be8c2
8 changed files with 13 additions and 0 deletions

View File

@@ -20,6 +20,9 @@ size = Vector2(12, 12)
[node name="BuzzyBeetleShell" type="CharacterBody2D" node_paths=PackedStringArray("on_screen_enabler", "score_note_adder") groups=["Enemies"]]
collision_layer = 32
collision_mask = 6
floor_constant_speed = true
floor_max_angle = 0.87266463
floor_snap_length = 4.0
script = ExtResource("1_67hvo")
on_screen_enabler = NodePath("VisibleOnScreenEnabler2D")
score_note_adder = NodePath("ScoreNoteSpawner")

View File

@@ -89,4 +89,6 @@ script = SubResource("GDScript_ywjuo")
[node name="Timer" type="Timer" parent="."]
wait_time = 3.0
[node name="VisibleOnScreenEnabler2D" type="VisibleOnScreenEnabler2D" parent="."]
[connection signal="timeout" from="Timer" to="." method="shoot"]