mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-21 23:18:11 +00:00
unlocked doors now get saved between checkpoints, correctly,
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@@ -51,6 +51,7 @@ metadata/_custom_type_script = "uid://bpydbpyjk1mt4"
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metadata/block_spawn_offset = Vector2(0, -8)
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[node name="Sprite" type="AnimatedSprite2D" parent="."]
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process_mode = 1
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sprite_frames = SubResource("SpriteFrames_6tj01")
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frame_progress = 0.602985
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script = ExtResource("2_fcan1")
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@@ -20,6 +20,9 @@ size = Vector2(12, 12)
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[node name="BuzzyBeetleShell" type="CharacterBody2D" node_paths=PackedStringArray("on_screen_enabler", "score_note_adder") groups=["Enemies"]]
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collision_layer = 32
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collision_mask = 6
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floor_constant_speed = true
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floor_max_angle = 0.87266463
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floor_snap_length = 4.0
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script = ExtResource("1_67hvo")
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on_screen_enabler = NodePath("VisibleOnScreenEnabler2D")
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score_note_adder = NodePath("ScoreNoteSpawner")
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@@ -89,4 +89,6 @@ script = SubResource("GDScript_ywjuo")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 3.0
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[node name="VisibleOnScreenEnabler2D" type="VisibleOnScreenEnabler2D" parent="."]
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[connection signal="timeout" from="Timer" to="." method="shoot"]
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