ANN + LL ending npc's are no longer hard coded

This commit is contained in:
JHDev2006
2025-10-01 14:24:26 +01:00
parent b8d85d1bb2
commit 76953f8e40
2 changed files with 13 additions and 54 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=26 format=4 uid="uid://b0omfelsiothx"]
[gd_scene load_steps=25 format=4 uid="uid://b0omfelsiothx"]
[ext_resource type="Script" uid="uid://caugelxhwlvl0" path="res://Scripts/Parts/LostLevelsEnding.gd" id="1_qmhaw"]
[ext_resource type="JSON" path="res://Assets/Audio/BGM/Ending.json" id="2_k7rel"]
@@ -7,7 +7,6 @@
[ext_resource type="Texture2D" uid="uid://dkjam0jo2k2m0" path="res://Assets/Sprites/Backgrounds/Bushes/CastleBushNight.png" id="5_wr0ye"]
[ext_resource type="PackedScene" uid="uid://cinr6kcbmo6gr" path="res://Scenes/Parts/DropShadowRenderer.tscn" id="6_g1x38"]
[ext_resource type="FontVariation" uid="uid://djxdgxy1iv8yv" path="res://Resources/ThemedResources/FontLLMain.tres" id="9_1flm1"]
[ext_resource type="Texture2D" uid="uid://boivfkpqvnx45" path="res://Assets/Sprites/Players/Peach.png" id="10_1flm1"]
[ext_resource type="PackedScene" uid="uid://bksxgpygrdjl7" path="res://Scenes/Prefabs/LevelBG.tscn" id="10_iab5g"]
[ext_resource type="JSON" path="res://Assets/Sprites/Players/PeachNPC.json" id="11_ecp1v"]
[ext_resource type="Texture2D" uid="uid://fdn41mmtnhdt" path="res://Assets/Sprites/Players/ToadNPCLL.png" id="11_iab5g"]
@@ -466,16 +465,13 @@ libraries = {
}
autoplay = "Main"
[node name="Sprite2D2" type="Sprite2D" parent="."]
[node name="Peach" type="AnimatedSprite2D" parent="."]
position = Vector2(16, -15)
texture = ExtResource("10_1flm1")
region_rect = Rect2(0, 0, 16, 32)
[node name="ResourceSetterNew" type="Node" parent="Sprite2D2" node_paths=PackedStringArray("node_to_affect")]
[node name="ResourceSetterNew" type="Node" parent="Peach" node_paths=PackedStringArray("node_to_affect")]
script = ExtResource("13_k7rel")
node_to_affect = NodePath("..")
property_name = "texture"
mode = 1
property_name = "sprite_frames"
resource_json = ExtResource("11_ecp1v")
metadata/_custom_type_script = "uid://cbal8ms2oe1ik"