mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 07:28:14 +00:00
Added Loop Points to the Boo Menu and Pack Support
Only put this commit here since A: It's related to the BGM files, and B: It's dependent on the previous commit.
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10
Assets/Audio/BGM/BooMenu.bgm
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10
Assets/Audio/BGM/BooMenu.bgm
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@@ -0,0 +1,10 @@
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{
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"Normal": {
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"source": "BooMenu.mp3",
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"loop": 4.797
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},
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"Hurry": {
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"source": "BooMenu.mp3",
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"loop": 4.797
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}
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}
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7
Assets/Audio/BGM/BooMenu.json
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7
Assets/Audio/BGM/BooMenu.json
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@@ -0,0 +1,7 @@
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{
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"variations": {
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"default": {
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"source": "BooMenu.bgm"
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}
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}
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}
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=45 format=3 uid="uid://b7no88iaujhh3"]
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[gd_scene load_steps=46 format=3 uid="uid://b7no88iaujhh3"]
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[ext_resource type="Script" uid="uid://b08qfwj5jk6g1" path="res://Scripts/Parts/PlayerSprite.gd" id="1_0b6w1"]
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[ext_resource type="Script" uid="uid://b3ol0iyjcb5n1" path="res://Scripts/UI/BooRaceMenu.gd" id="1_nk4wu"]
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@@ -20,6 +20,7 @@
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[ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="8_xx8pl"]
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[ext_resource type="StyleBox" uid="uid://comkghpj0djcl" path="res://Resources/UI/Panel.tres" id="9_mm3k3"]
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[ext_resource type="Texture2D" uid="uid://3p2l7rec0gh5" path="res://Assets/Sprites/UI/Cursor.png" id="10_nk4wu"]
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[ext_resource type="JSON" path="res://Assets/Audio/BGM/BooMenu.json" id="11_kqv8e"]
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[ext_resource type="PackedScene" uid="uid://bxp1l23w1kq41" path="res://Scenes/Prefabs/UI/BooSelect.tscn" id="12_pinst"]
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[ext_resource type="JSON" path="res://Assets/Sprites/Enemies/RaceBoo.json" id="12_tgnw3"]
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[ext_resource type="PackedScene" uid="uid://ci678koo0peoa" path="res://Scenes/Prefabs/UI/CharacterSelect.tscn" id="13_u5tsp"]
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@@ -283,9 +284,16 @@ metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
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[node name="Music" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("1_uucdm")
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autoplay = true
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bus = &"Music"
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[node name="ResourceSetterNew" type="Node" parent="Music" node_paths=PackedStringArray("node_to_affect")]
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script = ExtResource("8_xx8pl")
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node_to_affect = NodePath("..")
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property_name = "stream"
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mode = 2
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resource_json = ExtResource("11_kqv8e")
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metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
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[node name="PanelContainer" type="PanelContainer" parent="."]
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anchors_preset = 8
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anchor_left = 0.5
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@@ -56,6 +56,7 @@ func _ready() -> void:
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Level.can_set_time = true
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setup_visuals()
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%LevelLabels.get_child(BooRaceHandler.current_level_id).grab_focus()
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$Music.play()
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func _exit_tree() -> void:
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Global.get_node("GameHUD").show()
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