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Added Loop Points to the Boo Menu and Pack Support
Only put this commit here since A: It's related to the BGM files, and B: It's dependent on the previous commit.
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@@ -56,6 +56,7 @@ func _ready() -> void:
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Level.can_set_time = true
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setup_visuals()
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%LevelLabels.get_child(BooRaceHandler.current_level_id).grab_focus()
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$Music.play()
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func _exit_tree() -> void:
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Global.get_node("GameHUD").show()
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