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Both ui_accept and jump_0 are now able to skip death anim and intermission screen
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@@ -115,7 +115,7 @@ func show_best_time() -> void:
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func _process(_delta: float) -> void:
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if can_transition:
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if Input.is_action_just_pressed("ui_accept"):
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if Input.is_action_just_pressed("ui_accept") or Input.is_action_just_pressed("jump_0"):
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transition()
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func _exit_tree() -> void:
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