Added Coin Sparkle Effects (#350)

* Just the Coin Sparkle stuff

FYI, if a property in the json is formatted like `exa.exb` then it reads `exa` as another object and `exb` as a property in `exa` assuming the root `property_node` contains this object.
Also primarily for Resource Packs to change how the particles work and should explain how I got there with my personal SMAS skin.

* Added Coin Sparkle Texture to Scene

Of course I broke it in some form.
This commit is contained in:
KirbyKidJ
2025-09-28 03:30:45 -07:00
committed by GitHub
parent f6a31f8508
commit 6d23f9dcd4
10 changed files with 108 additions and 15 deletions

View File

@@ -62,9 +62,10 @@ sprite_frames = SubResource("SpriteFrames_nu35s")
autoplay = "default"
frame_progress = 0.487032
[node name="ResourceSetterNew" type="Node" parent="Sprite" node_paths=PackedStringArray("node_to_affect")]
[node name="ResourceSetterNew" type="Node" parent="Sprite" node_paths=PackedStringArray("node_to_affect", "property_node")]
script = ExtResource("3_uahob")
node_to_affect = NodePath("..")
property_node = NodePath("../..")
property_name = "sprite_frames"
resource_json = ExtResource("4_thymr")
metadata/_custom_type_script = "uid://cbal8ms2oe1ik"

View File

@@ -51,9 +51,10 @@ sprite_frames = SubResource("SpriteFrames_sax2u")
autoplay = "default"
frame_progress = 0.710764
[node name="ResourceSetterNew" type="Node" parent="Sprite" node_paths=PackedStringArray("node_to_affect")]
[node name="ResourceSetterNew" type="Node" parent="Sprite" node_paths=PackedStringArray("node_to_affect", "property_node")]
script = ExtResource("3_7mdmn")
node_to_affect = NodePath("..")
property_node = NodePath("../..")
property_name = "sprite_frames"
resource_json = ExtResource("4_b5lmc")
metadata/_custom_type_script = "uid://cbal8ms2oe1ik"