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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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Added Coin Sparkle Effects (#350)
* Just the Coin Sparkle stuff FYI, if a property in the json is formatted like `exa.exb` then it reads `exa` as another object and `exb` as a property in `exa` assuming the root `property_node` contains this object. Also primarily for Resource Packs to change how the particles work and should explain how I got there with my personal SMAS skin. * Added Coin Sparkle Texture to Scene Of course I broke it in some form.
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@@ -62,9 +62,10 @@ sprite_frames = SubResource("SpriteFrames_nu35s")
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autoplay = "default"
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frame_progress = 0.487032
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[node name="ResourceSetterNew" type="Node" parent="Sprite" node_paths=PackedStringArray("node_to_affect")]
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[node name="ResourceSetterNew" type="Node" parent="Sprite" node_paths=PackedStringArray("node_to_affect", "property_node")]
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script = ExtResource("3_uahob")
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node_to_affect = NodePath("..")
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property_node = NodePath("../..")
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property_name = "sprite_frames"
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resource_json = ExtResource("4_thymr")
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metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
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@@ -51,9 +51,10 @@ sprite_frames = SubResource("SpriteFrames_sax2u")
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autoplay = "default"
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frame_progress = 0.710764
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[node name="ResourceSetterNew" type="Node" parent="Sprite" node_paths=PackedStringArray("node_to_affect")]
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[node name="ResourceSetterNew" type="Node" parent="Sprite" node_paths=PackedStringArray("node_to_affect", "property_node")]
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script = ExtResource("3_7mdmn")
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node_to_affect = NodePath("..")
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property_node = NodePath("../..")
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property_name = "sprite_frames"
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resource_json = ExtResource("4_b5lmc")
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metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
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