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added a quick updating thing to resource extraction + fixed a bug where the timer warnings would play, upon death
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@@ -29,6 +29,7 @@ func _process(_delta: float) -> void:
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go_to_menu()
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func go_to_menu() -> void:
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ResourceGenerator.updating = true
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if Global.rom_path == "":
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Global.transition_to_scene("res://Scenes/Levels/RomVerifier.tscn")
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elif not Global.rom_assets_exist:
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