fixed up a couple things in the level editor

This commit is contained in:
JHDev2006
2025-10-06 22:02:15 +01:00
parent ce9ded6a83
commit 6a48a5b32f
18 changed files with 17 additions and 6 deletions

View File

@@ -57,6 +57,7 @@ func run_door_check() -> void:
if same_scene_exiting_door != null:
if same_scene_exiting_door != self and exiting_door_id == door_id:
door_found = true
get_tree().call_group("CameraLimits", "return_camera_to_normal")
for i in get_tree().get_nodes_in_group("Players"):
player_exit(i)
return