mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-23 16:00:54 +00:00
RunJump anims + quick fixes
new anims, including RunJump, RunJumpFall and RunJumpBump (incredible name) which play depending on the X velocity the player left the ground with. also fixed the bob-omb to play the kick animation as well as it should also
This commit is contained in:
@@ -24,6 +24,7 @@ func explode() -> void:
|
||||
|
||||
func kick(object: Node2D) -> void:
|
||||
AudioManager.play_sfx("kick", global_position)
|
||||
object.kick_anim()
|
||||
var kick_dir = sign(global_position.x - object.global_position.x)
|
||||
velocity.x = 150 * kick_dir
|
||||
direction = kick_dir
|
||||
|
Reference in New Issue
Block a user