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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 07:28:14 +00:00
Add true portable mode (#259)
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@@ -41,21 +41,24 @@ func get_custom_characters() -> void:
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idx += 1
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print(Player.CHARACTER_NAMES)
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DirAccess.make_dir_recursive_absolute("user://custom_characters")
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for i in DirAccess.get_directories_at("user://custom_characters"):
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if FileAccess.file_exists("user://custom_characters/" + i + "/CharacterInfo.json"):
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var char_path = "user://custom_characters/" + i + "/"
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var json = JSON.parse_string(FileAccess.open(char_path + "CharacterInfo.json", FileAccess.READ).get_as_text())
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var base_path = Global.config_path.rstrip("/")
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var char_dir = base_path.path_join("custom_characters")
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for i in DirAccess.get_directories_at(char_dir):
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var char_path = char_dir.path_join(i)
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var char_info_path = char_path.path_join("CharacterInfo.json")
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if FileAccess.file_exists(char_info_path):
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var json = JSON.parse_string(FileAccess.open(char_path.path_join("CharacterInfo.json"), FileAccess.READ).get_as_text())
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Player.CHARACTERS.append(i)
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Player.CHARACTER_NAMES.append(json.name)
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if FileAccess.file_exists(char_path + "CharacterColour.json"):
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Player.CHARACTER_COLOURS.append(load(char_path + "CharacterColour.json"))
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if FileAccess.file_exists(char_path + "LifeIcon.json"):
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GameHUD.character_icons.append(load(char_path + "LifeIcon.json"))
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if FileAccess.file_exists(char_path + "ColourPalette.json"):
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Player.CHARACTER_PALETTES.append(load(char_path + "ColourPalette.json"))
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if FileAccess.file_exists(char_path + "SFX.json"):
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AudioManager.character_sfx_map[i] = JSON.parse_string(FileAccess.open(char_path + "SFX.json", FileAccess.READ).get_as_text())
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if FileAccess.file_exists(char_path.path_join("CharacterColour.json")):
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Player.CHARACTER_COLOURS.append(load(char_path.path_join("CharacterColour.json")))
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if FileAccess.file_exists(char_path.path_join("LifeIcon.json")):
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GameHUD.character_icons.append(load(char_path.path_join("LifeIcon.json")))
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if FileAccess.file_exists(char_path.path_join("ColourPalette.json")):
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Player.CHARACTER_PALETTES.append(load(char_path.path_join("ColourPalette.json")))
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if FileAccess.file_exists(char_path.path_join("SFX.json")):
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AudioManager.character_sfx_map[i] = JSON.parse_string(FileAccess.open(char_path.path_join("SFX.json"), FileAccess.READ).get_as_text())
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func open() -> void:
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get_custom_characters()
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