mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 07:28:14 +00:00
Add true portable mode (#259)
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@@ -26,11 +26,13 @@ var second_quest := false
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var extra_worlds_win := false
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const lang_codes := ["en", "fr", "es", "de", "it", "pt", "pl", "tr", "ru", "jp", "fil", "id", "ga"]
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var config_path : String = get_config_path()
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var rom_path := ""
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var rom_assets_exist := false
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const ROM_POINTER_PATH := "user://rom_pointer.smb"
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const ROM_PATH := "user://baserom.nes"
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const ROM_ASSETS_PATH := "user://resource_packs/BaseAssets"
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var ROM_POINTER_PATH = config_path.path_join("rom_pointer.smb")
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var ROM_PATH = config_path.path_join("baserom.nes")
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var ROM_ASSETS_PATH = config_path.path_join("resource_packs/BaseAssets")
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const ROM_PACK_NAME := "BaseAssets"
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const ROM_ASSETS_VERSION := 0
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@@ -169,8 +171,46 @@ func _ready() -> void:
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get_server_version()
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if OS.is_debug_build():
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debug_mode = false
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setup_config_dirs()
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check_for_rom()
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func setup_config_dirs() -> void:
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var dirs = [
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"custom_characters",
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"custom_levels",
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"logs",
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"marathon_recordings",
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"resource_packs",
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"saves"
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]
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for d in dirs:
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var full_path = Global.config_path.path_join(d)
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if not DirAccess.dir_exists_absolute(full_path):
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DirAccess.make_dir_recursive_absolute(full_path)
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func get_config_path() -> String:
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var exe_path := OS.get_executable_path()
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var exe_dir := exe_path.get_base_dir()
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var portable_flag := exe_dir.path_join("portable.txt")
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# Test that exe dir is writeable, if not fallback to user://
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if FileAccess.file_exists(portable_flag):
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var test_file = exe_dir.path_join("test.txt")
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var f = FileAccess.open(test_file, FileAccess.WRITE)
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if f:
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f.close()
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var dir = DirAccess.open(exe_dir)
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if dir:
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dir.remove(test_file.get_file())
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var local_dir = exe_dir.path_join("config")
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if not DirAccess.dir_exists_absolute(local_dir):
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DirAccess.make_dir_recursive_absolute(local_dir)
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return local_dir
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else:
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push_warning("Portable flag found but exe directory is not writeable. Falling back to user://")
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return "user://"
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func check_for_rom() -> void:
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rom_path = ""
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rom_assets_exist = false
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@@ -330,7 +370,7 @@ func close_freeze() -> void:
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$Transition/Freeze.hide()
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$Transition.hide()
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var recording_dir = "user://marathon_recordings/"
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var recording_dir = config_path.path_join("marathon_recordings")
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func update_game_status() -> void:
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var lives_str := str(Global.lives)
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