fix pipe not resetting animation speed

This commit is contained in:
aloelucidity
2025-09-14 15:01:51 +02:00
parent 1e6537e01c
commit 63e0371b81

View File

@@ -16,6 +16,7 @@ func physics_update(delta: float) -> void:
player.direction = int(player.pipe_enter_direction.x)
player.sprite.scale.x = player.direction
else:
player.sprite.speed_scale = 1
player.play_animation("Pipe")
func exit() -> void: