level select now shows your high score and score target for challenge mode

This commit is contained in:
JHDev2006
2025-09-22 20:08:40 +01:00
parent e8fa54e53e
commit 632d765222
3 changed files with 27 additions and 0 deletions

View File

@@ -622,6 +622,7 @@ offset_right = 128.0
offset_bottom = 40.0
grow_horizontal = 2
grow_vertical = 2
has_challenge_stuff = true
[node name="CharacterSelect" parent="CanvasLayer/ChallengeHunt" instance=ExtResource("13_8wrri")]
visible = false

View File

@@ -1071,6 +1071,23 @@ offset_bottom = 8.0
size_flags_vertical = 4
texture = SubResource("AtlasTexture_r70xa")
[node name="ChallengeBits" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_override_constants/separation = -8
alignment = 1
[node name="HighScore" type="Label" parent="Panel/MarginContainer/VBoxContainer/ChallengeBits"]
unique_name_in_owner = true
layout_mode = 2
text = "SCORE: 00000"
[node name="ScoreTarget" type="Label" parent="Panel/MarginContainer/VBoxContainer/ChallengeBits"]
unique_name_in_owner = true
modulate = Color(0.4627451, 0.5254902, 1, 1)
layout_mode = 2
text = "/24000"
[node name="LabelFontChanger" type="Node" parent="." node_paths=PackedStringArray("labels")]
script = ExtResource("5_x05vu")
labels = [NodePath("../Panel/MarginContainer/VBoxContainer/Title")]