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couple fixes
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@@ -212,7 +212,7 @@ func get_animation_name() -> String:
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if player.kicking and player.can_kick_anim:
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return "Kick"
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if player.crouching and not wall_pushing:
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if player.bumping and player.can_bump_crouch:
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if player.bumping:
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return "CrouchBump"
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elif player.is_on_floor() == false:
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if player.velocity.y > 0:
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