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synced 2025-10-22 15:38:14 +00:00
couple fixes
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@@ -67,7 +67,8 @@ func exit_pipe() -> void:
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can_enter = false
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pipe_exited.emit()
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for i in get_tree().get_nodes_in_group("Players"):
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await i.ready
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if i.is_node_ready() == false:
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await i.ready
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i.go_to_exit_pipe(self)
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for i in get_tree().get_nodes_in_group("Players"):
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await get_tree().create_timer(0.5, false).timeout
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