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re-implemented the respawning blocks + items fix, and got rid of a few annoying prints + removed the warning from the resource pack menu in the settings, as its no longer needed
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@@ -16,7 +16,6 @@ func _ready() -> void:
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texture_changed.connect(update)
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func update() -> void:
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print(name)
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var source = tile_map.tile_set.get_source(atlas_id)
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if source != null:
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source.texture = texture
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