Your current LSS Browsing data will be saved upon playing a custom level, and will return you to where you originally were, before play

This commit is contained in:
JHDev2006
2025-09-20 22:13:43 +01:00
parent 4cc6e938fc
commit 567e751065
9 changed files with 84 additions and 29 deletions

View File

@@ -14,7 +14,7 @@ signal level_edit
func open(container: CustomLevelContainer = null) -> void:
if container != null:
for i in ["level_name", "level_author", "level_theme", "game_style", "level_time", "difficulty"]:
for i in ["level_name", "level_author", "level_theme", "game_style", "level_time", "difficulty", "is_downloaded", "level_id", "thumbnail"]:
%SelectedLevel.set(i, container.get(i))
%SelectedLevel.update_visuals()
LevelEditor.level_name = container.level_name