mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-23 07:58:09 +00:00
Your current LSS Browsing data will be saved upon playing a custom level, and will return you to where you originally were, before play
This commit is contained in:
@@ -14,7 +14,7 @@ signal level_edit
|
||||
|
||||
func open(container: CustomLevelContainer = null) -> void:
|
||||
if container != null:
|
||||
for i in ["level_name", "level_author", "level_theme", "game_style", "level_time", "difficulty"]:
|
||||
for i in ["level_name", "level_author", "level_theme", "game_style", "level_time", "difficulty", "is_downloaded", "level_id", "thumbnail"]:
|
||||
%SelectedLevel.set(i, container.get(i))
|
||||
%SelectedLevel.update_visuals()
|
||||
LevelEditor.level_name = container.level_name
|
||||
|
Reference in New Issue
Block a user