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couple more improvements, im pretty happy with how this is shaping up
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@@ -5,4 +5,4 @@ func _ready() -> void:
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update()
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func update() -> void:
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visible = !LevelEditor.playing_level and Global.current_game_mode == Global.GameMode.LEVEL_EDITOR
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visible = (!LevelEditor.playing_level and Global.current_game_mode == Global.GameMode.LEVEL_EDITOR) or Global.debug_mode
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