couple more improvements, im pretty happy with how this is shaping up

This commit is contained in:
JHDev2006
2025-10-26 16:35:41 +00:00
parent 3466e7c4c2
commit 53f3bce94c
11 changed files with 33 additions and 16 deletions

View File

@@ -112,7 +112,12 @@ func player_enter(player: Player) -> void:
LevelEditor.play_door_transition = true
AudioManager.play_sfx("door_open", global_position)
await get_tree().create_timer(0.5, false).timeout
if Global.current_level.sublevel_id == sublevel_id:
var level_id = -1
if Global.current_level is CustomLevel:
level_id = Global.current_level.sublevel_id
elif Global.level_editor != null:
level_id = Global.level_editor.sub_level_id
if level_id == sublevel_id:
Global.do_fake_transition()
if Global.fade_transition:
await get_tree().create_timer(0.25, false).timeout