mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-27 01:40:57 +00:00
couple more improvements, im pretty happy with how this is shaping up
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@@ -7,7 +7,8 @@ func _ready() -> void:
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func do_cycle() -> void:
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if BooRaceHandler.countdown_active == false:
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AudioManager.play_sfx("burner", global_position)
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if $OnScreen.is_on_screen():
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AudioManager.play_sfx("burner", global_position)
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do_animation()
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await get_tree().create_timer(0.25, false).timeout
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%Shape.set_deferred("disabled", false)
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@@ -112,7 +112,12 @@ func player_enter(player: Player) -> void:
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LevelEditor.play_door_transition = true
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AudioManager.play_sfx("door_open", global_position)
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await get_tree().create_timer(0.5, false).timeout
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if Global.current_level.sublevel_id == sublevel_id:
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var level_id = -1
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if Global.current_level is CustomLevel:
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level_id = Global.current_level.sublevel_id
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elif Global.level_editor != null:
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level_id = Global.level_editor.sub_level_id
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if level_id == sublevel_id:
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Global.do_fake_transition()
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if Global.fade_transition:
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await get_tree().create_timer(0.25, false).timeout
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