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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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Fix Hammer Bro crash (#669)
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parent
0eb791a697
commit
51e1907b01
@@ -20,7 +20,7 @@ func _ready() -> void:
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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target_player = get_tree().get_first_node_in_group("Players")
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target_player = get_tree().get_first_node_in_group("Players")
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direction = sign(target_player.global_position.x - global_position.x)
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direction = sign(target_player.global_position.x - global_position.x)
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$Sprite.scale.x = direction
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$MovementJoint/Sprite.scale.x = -direction
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if $TrackJoint.is_attached: $MovementAnimations.play("RESET")
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if $TrackJoint.is_attached: $MovementAnimations.play("RESET")
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func _physics_process(delta: float) -> void:
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func _physics_process(delta: float) -> void:
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@@ -67,16 +67,16 @@ func do_hammer_throw() -> void:
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$HammerTimer.start(randf_range(2, 5))
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$HammerTimer.start(randf_range(2, 5))
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func throw_hammer() -> void:
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func throw_hammer() -> void:
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$Sprite/Hammer.show()
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$MovementJoint/Sprite/Hammer.show()
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$Sprite.play("Hammer")
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$MovementJoint/Sprite.play("Hammer")
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await get_tree().create_timer(0.5, false).timeout
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await get_tree().create_timer(0.5, false).timeout
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spawn_hammer()
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spawn_hammer()
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$Sprite.play("Idle")
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$MovementJoint/Sprite.play("Idle")
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$Sprite/Hammer.hide()
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$MovementJoint/Sprite/Hammer.hide()
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func spawn_hammer() -> void:
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func spawn_hammer() -> void:
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var node = HAMMER.instantiate()
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var node = HAMMER.instantiate()
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node.global_position = $Sprite/Hammer.global_position
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node.global_position = $MovementJoint/Sprite/Hammer.global_position
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node.direction = direction
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node.direction = direction
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if $TrackJoint.is_attached:
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if $TrackJoint.is_attached:
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get_parent().owner.add_sibling(node)
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get_parent().owner.add_sibling(node)
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