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Some Fake Bowser Fixes (#635)
This PR fixes the issues mentioned in #557 with Fake and Real Bowsers. Also for fun, I got the Bowser fall SFX to work when you kill a REAL Bowser or Bowser Bro by moving it outside of Bowser before they were freed from the scene.
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@@ -5,7 +5,7 @@
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[node name="TrueBowser" instance=ExtResource("1_xtf8a")]
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can_hammer = true
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metadata/is_real = true
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is_real = true
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[node name="ResourceSetterNew" parent="SpriteScaleJoint/DeathSprite" index="0"]
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resource_json = ExtResource("4_ryqkh")
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