Some Fake Bowser Fixes (#635)

This PR fixes the issues mentioned in #557   with Fake and Real Bowsers. Also for fun, I got the Bowser fall SFX to work when you kill a REAL Bowser or Bowser Bro by moving it outside of Bowser before they were freed from the scene.
This commit is contained in:
KirbyKidJ
2025-10-20 01:43:34 -07:00
committed by GitHub
parent b87d6e6a7c
commit 50da5f62f3
4 changed files with 26 additions and 16 deletions

View File

@@ -5,7 +5,7 @@
[node name="TrueBowser" instance=ExtResource("1_xtf8a")]
can_hammer = true
metadata/is_real = true
is_real = true
[node name="ResourceSetterNew" parent="SpriteScaleJoint/DeathSprite" index="0"]
resource_json = ExtResource("4_ryqkh")