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stuff
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@@ -1,16 +1,8 @@
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extends Node2D
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func _enter_tree() -> void:
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hide()
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func _process(delta: float) -> void:
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hide()
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func _physics_process(delta: float) -> void:
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hide()
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func _ready() -> void:
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hide()
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update()
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func update() -> void:
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visible = !LevelEditor.playing_level and Global.current_game_mode == Global.GameMode.LEVEL_EDITOR
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