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@@ -229,7 +229,7 @@ func _ready() -> void:
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handle_power_up_states(0)
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set_power_state_frame()
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handle_invincible_palette()
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if Global.level_editor == null:
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if [Global.GameMode.LEVEL_EDITOR, Global.GameMode.CUSTOM_LEVEL].has(Global.current_game_mode):
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recenter_camera()
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func apply_character_physics() -> void:
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