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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-23 16:00:54 +00:00
stuff
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@@ -29,6 +29,8 @@ func _ready() -> void:
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await get_tree().physics_frame
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if locked:
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check_if_unlocked(false)
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if exiting_door_id != -1:
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run_door_check()
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func _physics_process(_delta: float) -> void:
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for i in $PlayerDetection.get_overlapping_areas():
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@@ -110,7 +112,7 @@ func player_enter(player: Player) -> void:
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LevelEditor.play_door_transition = true
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AudioManager.play_sfx("door_open", global_position)
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await get_tree().create_timer(0.5, false).timeout
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if Global.level_editor.sub_level_id == sublevel_id:
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if Global.current_level.sublevel_id == sublevel_id:
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Global.do_fake_transition()
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if Global.fade_transition:
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await get_tree().create_timer(0.25, false).timeout
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@@ -119,7 +121,7 @@ func player_enter(player: Player) -> void:
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i.run_door_check()
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else:
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same_scene_exiting_door = null
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Global.level_editor.transition_to_sublevel(sublevel_id)
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Global.transition_to_scene(NewLevelBuilder.sub_levels[sublevel_id])
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can_enter = true
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func freeze_player(player: Player) -> void:
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@@ -229,7 +229,7 @@ func _ready() -> void:
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handle_power_up_states(0)
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set_power_state_frame()
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handle_invincible_palette()
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if Global.level_editor == null:
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if [Global.GameMode.LEVEL_EDITOR, Global.GameMode.CUSTOM_LEVEL].has(Global.current_game_mode):
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recenter_camera()
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func apply_character_physics() -> void:
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