mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
fixed a tiling error, and not being able to skip the challenge "miss.." screen
This commit is contained in:
@@ -577,7 +577,6 @@ texture = ExtResource("1_vdakf")
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&"type": 22
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&"type": 22
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}
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}
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5:8/0 = 0
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5:8/0 = 0
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5:8/0/z_index = 1
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5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 0)
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5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 0)
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5:8/0/metadata/_better_terrain = {
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5:8/0/metadata/_better_terrain = {
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0: [0],
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0: [0],
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@@ -608,7 +607,6 @@ texture = ExtResource("1_vdakf")
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&"type": 18
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&"type": 18
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}
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}
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0:9/0 = 0
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0:9/0 = 0
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0:9/0/z_index = -10
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0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, -8)
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0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, -8)
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0:9/0/metadata/_better_terrain = {
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0:9/0/metadata/_better_terrain = {
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0: [0],
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0: [0],
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@@ -617,7 +615,6 @@ texture = ExtResource("1_vdakf")
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&"type": 20
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&"type": 20
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}
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}
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1:9/0 = 0
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1:9/0 = 0
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1:9/0/z_index = -10
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1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, -8, 8)
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1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, -8, 8)
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1:9/0/metadata/_better_terrain = {
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1:9/0/metadata/_better_terrain = {
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8: [0],
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8: [0],
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@@ -626,7 +623,6 @@ texture = ExtResource("1_vdakf")
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&"type": 21
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&"type": 21
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}
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}
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2:9/0 = 0
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2:9/0 = 0
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2:9/0/z_index = -10
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2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:9/0/metadata/_better_terrain = {
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2:9/0/metadata/_better_terrain = {
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0: [0],
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0: [0],
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@@ -344,6 +344,7 @@ func transition_to_scene(scene_path := "") -> void:
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$Transition/AnimationPlayer.play("RESET")
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$Transition/AnimationPlayer.play("RESET")
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$Transition.hide()
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$Transition.hide()
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transitioning_scene = false
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transitioning_scene = false
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transition_finished.emit()
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@@ -21,8 +21,11 @@ func _ready() -> void:
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func _process(_delta: float) -> void:
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func _process(_delta: float) -> void:
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print(can_continue)
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print(can_continue)
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if Input.is_action_just_pressed("jump_0") and can_continue:
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if Input.is_action_just_pressed("jump_0") and can_continue:
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go_back_to_title()
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can_continue = false
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can_continue = false
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if Global.transitioning_scene:
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await Global.transition_finished
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await get_tree().create_timer(0.15, false).timeout
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go_back_to_title()
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func go_back_to_title() -> void:
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func go_back_to_title() -> void:
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